Capability

Non-Profit & Social Impact Software

Donor, programme and impact systems built for lean teams and tight budgets

We build software for organisations where every unit of overhead is scrutinised. Donor management, programme delivery and impact reporting - designed so small teams can run them without dedicated IT staff, and so funder reports come out of the system rather than a fortnight of spreadsheet work.

What it includes
  • Donation processing and recurring giving
  • Donor CRM, segmentation and communications
  • Programme, beneficiary and case tracking
  • Monitoring, evaluation and impact reporting dashboards
  • Offline-capable field data collection for low-connectivity settings
What you get from it
  • Lower overhead ratio, so more funding reaches the programme
  • Funder and grant reports generated in minutes, not weeks
  • Field data captured accurately even without connectivity
  • Tools a non-technical team can genuinely operate alone
Where it applies
  • Donor management
  • Grant and impact reporting
  • Field data collection
  • Volunteer portals
Stack
ReactNode.jsPythonPostgreSQLStripeAWSAzure

Common questions

Can you work within a nonprofit budget?

Often, and we would rather scope honestly than quote a corporate number and watch the conversation end. That usually means a tighter first release, using managed services rather than custom infrastructure, and making use of the nonprofit credit programmes Microsoft, Google and AWS run - which materially change the running cost. What we will not do is quietly cut engineering quality to hit a price.

Do you understand donor and impact reporting requirements?

Yes. We built the impact reporting platform for the Clean Cooking Alliance, so we have worked through the reality that funder reporting formats differ, that data arrives from field partners in inconsistent shapes, and that a figure has to be traceable to its source when a donor asks. Traceability is the requirement that shapes the design.

How do you handle data from field partners with poor connectivity?

Offline-first, with local capture and reconciliation on sync rather than assuming a connection. That means designing for conflicts - two partners editing the same record days apart - and validating at entry, because a correction requested three months later from a field team will not come back. Low-bandwidth interfaces and small payloads matter more here than anywhere else.

What happens when our grant-funded developer leaves?

This is the failure mode we design around, because it is the most common one in the sector. Documentation written as we go rather than at the end, standard technology instead of anything clever, infrastructure defined in code, and a handover that assumes the next person has no context. You own everything, and nothing we build should require us to keep running it.